Riad Djemili

Subversive Game Maker

Berlin

Projects

Mother Machine

2022 -

A 1-4 player co-op action rpg platformer set in the caves of a mysterious alien world.

Best Project Management Tool for Game Developers | Codecks.io

Codecks

2019 -

Codecks is a playful project management tool for game developers.

Curious Expedition 2

2019 - 2022

The sequel to our debut title Curious Expedition. New art style, improved mechanics, more content.

Curious Expedition Rivals

2018 - 2019

The multiplayer spin-off of Curious Expedition, which started as stand-alone browser game and was eventually patched into the regular Curious Expedition steam game.

Art Games

2017 - 2018

Together with Goethe Institut we co-organized and ran eight political game jams in Mexico City, Seoul, Boston, Jakarta, São Paulo, Novosibirsk, Athens, and Bangkok.

GameCollectives.com

2017 - 2018

A compilation of game collectives around the world.

The Curious Case

2016 -

Procedural crime stories in the Roaring Twenties of Berlin. Currently on pause.

Saftladen

2015 -

A co-working space and indie game collective with 50 members. Now in its fourth incarnation in Berlin Lichtenberg.

The Curious Expedition

2014 - 2018

Our debut title as Maschinen-Mensch: a roguelike expedition simulation set in the Victorian age.

Maschinen-Mensch

2014 -

I co-founded this indie games studio with Johannes Kristmann.

Dead Island 2

2012 - 2013

A zombie open world game for Plaion. I worked at YAGER as senior programmer in the areas: AI, animation, gameplay, multiplayer.

Spec Ops: The Line

2009 - 2011

A military shooter developer by YAGER for 2K Games. I worked as programmer in the areas of animation, gameplay, controls, multiplayer and general software processes (scrum).

Saros

2007

Started this distributed pair programming tool as part of my computer science diploma thesis with over 250,000 downloads and over 12 related master/bachelor works.

jMemorize

2004 - 2008

Created this open-source software for flashcard learning, which has been downloaded over 250,000 times.

Game Jams

My Pants, WTF

2016

A small VR sandbox about being a kind tentacle monster in love and angry about pollution.

Welcome to Meldtown

2015

A small local multiplayer game about people repairing a nuclear power plant and one of them being a saboteur (requires controllers).

Planet Corp

2014

A small game about space mining. Created in 72 hours for Ludum Dare 29.

Speaking / Workshops / Writing

2020 Berlin Deutscher Computerspielpreis Awards Jury Member
- Gamesweek Berlin Curious Project Management
- Gamesweek Berlin Procedural Game Design
2019 Berlin Deutscher Computerspielpreis Awards Jury Member
Hamburg Play Festival Artist Talk (hosted by Christian Schiffer)
Beijing Goethe Institut Art Game Jam Organizer/Host
- "Procedural Storytelling in Game Design" Book Chapter 11: Memorable Stories from Simple Rules in Curious Expedition
2018 Hamburg PLAY18 Gr8 Art Games
Berlin A MAZE Screening Art Games documentary by Willi Schumann
Berlin A MAZE Art Games - 8 Game Jams Worldwide Mini Talks
Bangkok Chulalongkorn University Surviving Indie Game Development
Bangkok Goethe Institute Art Games Thailand Organizer/Host
2017 Berlin BTK Everything Maschinen-Mensch
Berlin Blockchain & Creativity Indie Games Industry Challenges
Johannesburg Goethe Institute Art Games Panelist
Johannesburg A MAZE Awards Jury Member
Johannesburg A MAZE Generative storytelling: Systems & Tall Tales
Sao Paulo BIG-Festival Art Games Panelist
Sao Paulo Goethe Institute Art Games Brazil Organizer/Host
Berlin A MAZE Main stage Host
Boston Goethe Institute Art Games USA Organizer/Host
Berlin Lange Nacht der Ideen Digitale Spiele als Kulturbotschafter Patron
Seoul Goethe Institute Art Games South Korea Organizer/Host
2016 Berlin The Making Of #1 The Making Of The Curious Expedition
Sao Paulo Game Mixer Camp Generative Storytelling
Berlin Talk & Play #21 Generative Storytelling
Berlin A MAZE Rise of the Game Collectives Panel Host (Audio)
Berlin Quo Vadis Hands on Funding Panel
Hamburg HAW Procedural Storytelling Workshop
Hamburg HERE THERE Generative Storytelling (Slides, Photos)
Berlin Devolution #1 The Curious Devolution - A Development Expedition (Slides)
2015 Jakarta GDG You are more than your game (Slides)
Cologne Respawn Mechanics VS Narrative Panel
Cologne Respawn Experiences in Early Access Panel
Berlin A MAZE 1 Year Maschinen-Mensch (Video, Slides)
Berlin Quo Vadis Low-budget marketing for #indies Panel
Berlin Gamefest Berlin Spielung The Curious Expedition
Milan EXPO Milano The Curious Expedition
2014 Poznan ZTG/GIC A curious guide to zero-budget marketing (Slides)
Berlin Talk & Play #6 The Curious Expedition (Video)

Interviews (selected)

2023 Save the Games Industry (en) Berlin w/ Maschinen Mensch, Berlin Fashion Week
Games Ground Berlin (en) Games Ground Berlin - Saftladen After-hours (Berlin Indie Gaming Studios)
2021 gTV (de) Moralische Entscheidungen in Games mit Rob Bubble, Riad Djemili und Gunnar Krupp
2020 OK COOL Podcast (de) OK COOL trifft Riad Djemili
Game Dev Podcast (de) Projektmanagement
2019 Games Capital Berlin (en) Being Part of a greater Community
Gamestar Podast (de) Prozedurale Generierung - Die Zukunft der Spieleentwicklung - alle Macht dem KI-Algorithmus
2018 Goethe Institute (de) Deutsche Indie Games: Brettspiel Digital
2016 Roguelike Radio (en) Episode 115: The Curious Expedition
2015 Zeit Online (de) Spiele aus dem Saftladen
DRadio Wissen (de) Wahnsinns-Pixel statt Mainstream-Game
Der Tagesspiegel (de) Das Anhäufen von Ruhm bleibt das Hauptziel
Medienboard (en) Interview with Maschinen-Mensch
2014 Gamasutra (en) The charming heart of darkness: Former Spec Ops team's Curious Expedition
PC GAMER (en) Making a hardcore browser game people will pay for
Indie Fresse Podcast (de) Folge #40 - Maschinen-Mensch