Berlin
A 1-4 player co-op action rpg platformer set in the caves of a mysterious alien world.
The sequel to our debut title Curious Expedition. New art style, improved mechanics, more content.
The multiplayer spin-off of Curious Expedition, which started as stand-alone browser game and was eventually patched into the regular Curious Expedition steam game.
Together with Goethe Institut we co-organized and ran eight political game jams in Mexico City, Seoul, Boston, Jakarta, São Paulo, Novosibirsk, Athens, and Bangkok.
Procedural crime stories in the Roaring Twenties of Berlin. Currently on pause.
A co-working space and indie game collective with 50 members. Now in its fourth incarnation in Berlin Lichtenberg.
Our debut title as Maschinen-Mensch: a roguelike expedition simulation set in the Victorian age.
A zombie open world game for Plaion. I worked at YAGER as senior programmer in the areas: AI, animation, gameplay, multiplayer.
A military shooter developer by YAGER for 2K Games. I worked as programmer in the areas of animation, gameplay, controls, multiplayer and general software processes (scrum).
A small VR sandbox about being a kind tentacle monster in love and angry about pollution.
2020 | Berlin | Deutscher Computerspielpreis | Awards Jury Member |
- | Gamesweek Berlin | Curious Project Management | |
- | Gamesweek Berlin | Procedural Game Design | |
2019 | Berlin | Deutscher Computerspielpreis | Awards Jury Member |
Hamburg | Play Festival | Artist Talk (hosted by Christian Schiffer) | |
Beijing | Goethe Institut | Art Game Jam Organizer/Host | |
- | "Procedural Storytelling in Game Design" Book | Chapter 11: Memorable Stories from Simple Rules in Curious Expedition | |
2018 | Hamburg | PLAY18 | Gr8 Art Games |
Berlin | A MAZE | Screening Art Games documentary by Willi Schumann | |
Berlin | A MAZE | Art Games - 8 Game Jams Worldwide Mini Talks | |
Bangkok | Chulalongkorn University | Surviving Indie Game Development | |
Bangkok | Goethe Institute | Art Games Thailand Organizer/Host | |
2017 | Berlin | BTK | Everything Maschinen-Mensch |
Berlin | Blockchain & Creativity | Indie Games Industry Challenges | |
Johannesburg | Goethe Institute | Art Games Panelist | |
Johannesburg | A MAZE | Awards Jury Member | |
Johannesburg | A MAZE | Generative storytelling: Systems & Tall Tales | |
Sao Paulo | BIG-Festival | Art Games Panelist | |
Sao Paulo | Goethe Institute | Art Games Brazil Organizer/Host | |
Berlin | A MAZE | Main stage Host | |
Boston | Goethe Institute | Art Games USA Organizer/Host | |
Berlin | Lange Nacht der Ideen | Digitale Spiele als Kulturbotschafter Patron | |
Seoul | Goethe Institute | Art Games South Korea Organizer/Host | |
2016 | Berlin | The Making Of #1 | The Making Of The Curious Expedition |
Sao Paulo | Game Mixer Camp | Generative Storytelling | |
Berlin | Talk & Play #21 | Generative Storytelling | |
Berlin | A MAZE | Rise of the Game Collectives Panel Host (Audio) | |
Berlin | Quo Vadis | Hands on Funding Panel | |
Hamburg | HAW | Procedural Storytelling Workshop | |
Hamburg | HERE THERE | Generative Storytelling (Slides, Photos) | |
Berlin | Devolution #1 | The Curious Devolution - A Development Expedition (Slides) | |
2015 | Jakarta | GDG | You are more than your game (Slides) |
Cologne | Respawn | Mechanics VS Narrative Panel | |
Cologne | Respawn | Experiences in Early Access Panel | |
Berlin | A MAZE | 1 Year Maschinen-Mensch (Video, Slides) | |
Berlin | Quo Vadis | Low-budget marketing for #indies Panel | |
Berlin | Gamefest Berlin | Spielung The Curious Expedition | |
Milan | EXPO Milano | The Curious Expedition | |
2014 | Poznan | ZTG/GIC | A curious guide to zero-budget marketing (Slides) |
Berlin | Talk & Play #6 | The Curious Expedition (Video) |