Riad Djemili

Game Developer

Berlin

Projects

Art Games

2017 -

Together with Goethe-Institute we're co-organizing and running eight political game jams around the world.

GameCollectives.com

2017 -

A compilation of game collectives around the world.

The Curious Case

2016 -

Our second game. Procedural crime stories in the Roaring Twenties of Berlin.

Saftladen

2015 -

In 2015 we founded a co-working space and indie game collective in the heart of Kreuzberg/Berlin.

The Curious Expedition

2014 -

This is our debut title as Maschinen-Mensch: a roguelike expedition simulation set in the 19th century.

Maschinen-Mensch

2014 -

I founded this small indie game development company with my friend Johannes Kristmann to develop unusual quirky games.

Dead Island 2

2012 - 2013

A zombie open world game by YAGER for Deep Silver. This game unfortunately got cancelled. I worked as senior programmer in the areas: AI, animation, gameplay, multiplayer.

Spec Ops: The Line

2009 - 2011

A military shooter developer by YAGER for 2K Games. I worked as programmer in the areas of animation, gameplay, controls, multiplayer and general software processes (scrum).

Saros

2007

Started this distributed pair programming tool as part of my thesis with now over 250,000 downloads and over 12 related master/bachelor works.

jMemorize

2004 - 2008

I created this software for flashcard learning.

Game Jams

My Pants, WTF

2016

A small VR sandbox about being a kind tentacle monster in love and angry about pollution.

Welcome to Meldtown

2015

A small local multiplayer game about people repairing a nuclear power plant and one of them being a saboteur (requires controllers).

Planet Corp

2014

A small game about space mining. Created in 72 hours for Ludum Dare 29.

Photos

Speaking / Workshops

2017 Sao Paulo BIG-Festival Art Games Panelist
Sao Paulo Goethe-Institute Art Games Brazil Organizer
Berlin A MAZE Main stage Hosting
Boston Goethe-Institute Art Games USA Organizer
Berlin Lange Nacht der Ideen Digitale Spiele als Kulturbotschafter Patron
Seoul Goethe-Institute Art Games South Korea Organizer
2016 Berlin The Making Of #1 The Making Of The Curious Expedition
Sao Paulo Game Mixer Camp Generative Storytelling
Berlin Talk & Play #21 Generative Storytelling
Berlin A MAZE Rise of the Game Collectives Panel Host (Audio)
Berlin Quo Vadis Hands on Funding Panel
Hamburg HAW Procedural Storytelling Workshop
Hamburg HERE THERE Generative Storytelling (Slides, Photos)
Berlin Devolution #1 The Curious Devolution - A Development Expedition (Slides)
2015 Jakarta GDG You are more than your game (Slides)
Cologne Respawn Mechanics VS Narrative Panel
Cologne Respawn Experiences in Early Access Panel
Berlin A MAZE Expedition Essentials - 1 Year Maschinen-Mensch (Video, Slides)
Berlin Quo Vadis Low-budget marketing and community building for #indies Panel
Berlin Gamefest Berlin Spielung The Curious Expedition (Photos)
Milan EXPO Milano The Curious Expedition
2014 Poznan ZTG/GIC A curious guide to zero-budget marketing (Slides)
Berlin Talk & Play #6 The Curious Expedition (Video)

Interviews (selected)

2016 Roguelike Radio (en) Episode 115: The Curious Expedition
2015 Zeit Online (de) Spiele aus dem Saftladen
DRadio Wissen (de) Wahnsinns-Pixel statt Mainstream-Game
Der Tagesspiegel (de) Das Anhäufen von Ruhm bleibt das Hauptziel
Medienboard (en) Interview with Maschinen-Mensch
2014 Gamasutra (en) The charming heart of darkness: Former Spec Ops team's Curious Expedition
PC GAMER (en) Making a hardcore browser game people will pay for
Indie Fresse Podcast (de) Folge #40 - Maschinen-Mensch