Our second game. Procedural crime stories in the Roaring Twenties of Berlin.
In 2015 we founded a co-working space and indie game collective in the heart of Kreuzberg/Berlin.
This is our debut title as Maschinen-Mensch: a roguelike expedition simulation set in the 19th century.
I founded this small indie game development company with my friend Johannes Kristmann to develop unusual quirky games.
A zombie open world game by YAGER for Deep Silver. This game unfortunately got cancelled. I worked as senior programmer in the areas: AI, animation, gameplay, multiplayer.
A military shooter developer by YAGER for 2K Games. I worked as programmer in the areas of animation, gameplay, controls, multiplayer and general software processes (scrum).
Started this distributed pair programming tool as part of my thesis with now over 250,000 downloads and over 12 related master/bachelor works.
A small VR sandbox about being a kind tentacle monster in love and angry about pollution.
A small local multiplayer game about people repairing a nuclear power plant and one of them being a saboteur (requires controllers).