Berlin
Codecks is a modern project management tool for game developers.. or everybody else that values beautiful innovative UX and getting the job done without becoming drowned in complexity.
The sequel to our debut title Curious Expedition. New art style, improved mechanics, more content.
The multiplayer browser spin-off of Curious Expedition. Everybody explores the same world. Who will be the first to find the golden pyramid?
Together with Goethe Institute we co-organized and ran eight political game jams around the world.
Procedural crime stories in the Roaring Twenties of Berlin. Currently frozen.
A co-working space and indie game collective with close to 50 members. Now in its third incarnation located close to Alexanderplatz.
Our debut title as Maschinen-Mensch: a roguelike expedition simulation set in the Victorian age.
I founded this small indie game development company with my friend Johannes Kristmann to develop unusual quirky games.
A zombie open world game by YAGER for Deep Silver. This game unfortunately got cancelled. I worked as senior programmer in the areas: AI, animation, gameplay, multiplayer.
A military shooter developer by YAGER for 2K Games. I worked as programmer in the areas of animation, gameplay, controls, multiplayer and general software processes (scrum).
A small VR sandbox about being a kind tentacle monster in love and angry about pollution.
2020 | Berlin | Deutscher Computerspielpreis | Awards Jury Member |
Berlin | Gamesweek Berlin | Curious Project Management | |
Berlin | Gamesweek Berlin | Procedural Game Design | |
2019 | Berlin | Deutscher Computerspielpreis | Awards Jury Member |
Hamburg | Play Festival | Artist Talk (hosted by Christian Schiffer) | |
Beijing | Goethe Institute | Art Game Jam Organizer/Host | |
2018 | Hamburg | PLAY18 | Gr8 Art Games |
Berlin | A MAZE | Screening Art Games documentary by Willi Schumann | |
Berlin | A MAZE | Art Games - 8 Game Jams Worldwide Mini Talks | |
Bangkok | Chulalongkorn University | Surviving Indie Game Development | |
Bangkok | Goethe Institute | Art Games Thailand Organizer/Host | |
2017 | Berlin | BTK | Everything Maschinen-Mensch |
Berlin | Blockchain & Creativity | Indie Games Industry Challenges | |
Johannesburg | Goethe Institute | Art Games Panelist | |
Johannesburg | A MAZE | Awards Jury Member | |
Johannesburg | A MAZE | Generative storytelling: Systems & Tall Tales | |
Sao Paulo | BIG-Festival | Art Games Panelist | |
Sao Paulo | Goethe Institute | Art Games Brazil Organizer/Host | |
Berlin | A MAZE | Main stage Host | |
Boston | Goethe Institute | Art Games USA Organizer/Host | |
Berlin | Lange Nacht der Ideen | Digitale Spiele als Kulturbotschafter Patron | |
Seoul | Goethe Institute | Art Games South Korea Organizer/Host | |
2016 | Berlin | The Making Of #1 | The Making Of The Curious Expedition |
Sao Paulo | Game Mixer Camp | Generative Storytelling | |
Berlin | Talk & Play #21 | Generative Storytelling | |
Berlin | A MAZE | Rise of the Game Collectives Panel Host (Audio) | |
Berlin | Quo Vadis | Hands on Funding Panel | |
Hamburg | HAW | Procedural Storytelling Workshop | |
Hamburg | HERE THERE | Generative Storytelling (Slides, Photos) | |
Berlin | Devolution #1 | The Curious Devolution - A Development Expedition (Slides) | |
2015 | Jakarta | GDG | You are more than your game (Slides) |
Cologne | Respawn | Mechanics VS Narrative Panel | |
Cologne | Respawn | Experiences in Early Access Panel | |
Berlin | A MAZE | 1 Year Maschinen-Mensch (Video, Slides) | |
Berlin | Quo Vadis | Low-budget marketing for #indies Panel | |
Berlin | Gamefest Berlin | Spielung The Curious Expedition | |
Milan | EXPO Milano | The Curious Expedition | |
2014 | Poznan | ZTG/GIC | A curious guide to zero-budget marketing (Slides) |
Berlin | Talk & Play #6 | The Curious Expedition (Video) |
2020 | Game Dev Podcast (de) | Projektmanagement |
2019 | Games Capital Berlin (en) | Being Part of a greater Community |
Gamestar Podast - Hinter den Pixeln (de) | Prozedurale Generierung - Die Zukunft der Spieleentwicklung - alle Macht dem KI-Algorithmus | |
2018 | Goethe Institute (de) | Deutsche Indie Games: Brettspiel Digital |
2016 | Roguelike Radio (en) | Episode 115: The Curious Expedition |
2015 | Zeit Online (de) | Spiele aus dem Saftladen |
DRadio Wissen (de) | Wahnsinns-Pixel statt Mainstream-Game | |
Der Tagesspiegel (de) | Das Anhäufen von Ruhm bleibt das Hauptziel | |
Medienboard (en) | Interview with Maschinen-Mensch | |
2014 | Gamasutra (en) | The charming heart of darkness: Former Spec Ops team's Curious Expedition |
PC GAMER (en) | Making a hardcore browser game people will pay for | |
Indie Fresse Podcast (de) | Folge #40 - Maschinen-Mensch |
2020 | Procedural Storytelling in Game Design | Chapter 11: Memorable Stories from Simple Rules in Curious Expedition |