Berlin
A 1-4 player co-op action rpg platformer set in the caves of a mysterious alien world.
The sequel to our debut title Curious Expedition. New art style, improved mechanics, more content.
The multiplayer spin-off of Curious Expedition, which started as stand-alone browser game and was eventually patched into the regular Curious Expedition steam game.
Together with Goethe Institut we co-organized and ran eight political game jams in Mexico City, Seoul, Boston, Jakarta, São Paulo, Novosibirsk, Athens, and Bangkok.
A compilation of game collectives around the world.
Procedural crime stories in the Roaring Twenties of Berlin. Currently on pause.
A co-working space and indie game collective with 50 members. Now in its fourth incarnation in Berlin Lichtenberg.
Our debut title as Maschinen-Mensch: a roguelike expedition simulation set in the Victorian age.
A zombie open world game for Plaion. I worked at YAGER as senior programmer in the areas: AI, animation, gameplay, multiplayer.
A military shooter developer by YAGER for 2K Games. I worked as programmer in the areas of animation, gameplay, controls, multiplayer and general software processes (scrum).
A small VR sandbox about being a kind tentacle monster in love and angry about pollution.
| 2020 | Berlin | Deutscher Computerspielpreis | Awards Jury Member |
| - | Gamesweek Berlin | Curious Project Management | |
| - | Gamesweek Berlin | Procedural Game Design | |
| 2019 | Berlin | Deutscher Computerspielpreis | Awards Jury Member |
| Hamburg | Play Festival | Artist Talk (hosted by Christian Schiffer) | |
| - | Let's Talk Historygames | Kolonialismus in Spielen Panel (Video) | |
| Beijing | Goethe Institut | Art Game Jam Organizer/Host | |
| - | "Procedural Storytelling in Game Design" Book | Chapter 11: Memorable Stories from Simple Rules in Curious Expedition | |
| 2018 | Hamburg | PLAY18 | Gr8 Art Games |
| Berlin | A MAZE | Screening Art Games documentary by Willi Schumann | |
| Berlin | A MAZE | Art Games - 8 Game Jams Worldwide Mini Talks | |
| Bangkok | Chulalongkorn University | Surviving Indie Game Development | |
| Bangkok | Goethe Institute | Art Games Thailand Organizer/Host | |
| 2017 | Berlin | BTK | Everything Maschinen-Mensch |
| Berlin | Blockchain & Creativity | Indie Games Industry Challenges | |
| Johannesburg | Goethe Institute | Art Games Panelist | |
| Johannesburg | A MAZE | Awards Jury Member | |
| Johannesburg | A MAZE | Generative storytelling: Systems & Tall Tales (Video) | |
| Sao Paulo | BIG-Festival | Art Games Panelist | |
| Sao Paulo | Goethe Institute | Art Games Brazil Organizer/Host | |
| Berlin | A MAZE | Main stage Host | |
| Boston | Goethe Institute | Art Games USA Organizer/Host | |
| Berlin | Lange Nacht der Ideen | Digitale Spiele als Kulturbotschafter Patron | |
| Seoul | Goethe Institute | Art Games South Korea Organizer/Host | |
| 2016 | Berlin | The Making Of #1 | The Making Of The Curious Expedition |
| Sao Paulo | Game Mixer Camp | Generative Storytelling | |
| Berlin | Talk & Play #21 | Generative Storytelling | |
| Berlin | A MAZE | Rise of the Game Collectives Panel Host (Audio) | |
| Berlin | Quo Vadis | Hands on Funding Panel | |
| Hamburg | HAW | Procedural Storytelling Workshop | |
| Hamburg | HERE THERE | Generative Storytelling (Slides, Photos) | |
| Berlin | Devolution #1 | The Curious Devolution - A Development Expedition (Slides) | |
| 2015 | Jakarta | GDG | You are more than your game (Slides) |
| Cologne | Respawn | Mechanics VS Narrative Panel | |
| Cologne | Respawn | Experiences in Early Access Panel | |
| Berlin | A MAZE | 1 Year Maschinen-Mensch (Video, Slides) | |
| Berlin | Quo Vadis | Low-budget marketing for #indies Panel | |
| Berlin | Gamefest Berlin | Spielung The Curious Expedition | |
| Milan | EXPO Milano | The Curious Expedition | |
| 2014 | Poznan | ZTG/GIC | A curious guide to zero-budget marketing (Slides) |
| Berlin | Talk & Play #6 | The Curious Expedition (Video) |
| 2023 | Save the Games Industry (en) | Berlin w/ Maschinen Mensch, Berlin Fashion Week |
| Games Ground Berlin (en) | Games Ground Berlin - Saftladen After-hours (Berlin Indie Gaming Studios) | |
| 2021 | gTV (de) | Moralische Entscheidungen in Games mit Rob Bubble, Riad Djemili und Gunnar Krupp |
| 2020 | OK COOL Podcast (de) | OK COOL trifft Riad Djemili |
| Game Dev Podcast (de) | Projektmanagement | |
| 2019 | Games Capital Berlin (en) | Being Part of a greater Community |
| Gamestar Podast (de) | Prozedurale Generierung - Die Zukunft der Spieleentwicklung - alle Macht dem KI-Algorithmus | |
| 2018 | Goethe Institute (de) | Deutsche Indie Games: Brettspiel Digital |
| 2016 | Roguelike Radio (en) | Episode 115: The Curious Expedition |
| 2015 | Zeit Online (de) | Spiele aus dem Saftladen |
| DRadio Wissen (de) | Wahnsinns-Pixel statt Mainstream-Game | |
| Der Tagesspiegel (de) | Das Anhäufen von Ruhm bleibt das Hauptziel | |
| Medienboard (en) | Interview with Maschinen-Mensch | |
| 2014 | Gamasutra (en) | The charming heart of darkness: Former Spec Ops team's Curious Expedition |
| PC GAMER (en) | Making a hardcore browser game people will pay for | |
| Indie Fresse Podcast (de) | Folge #40 - Maschinen-Mensch |